This chapter is intended to provide answers to the most frequently asked questions.
General
Which new features does STAGE 2.0 bring ?
STAGE 2.0 adds support for Smart Audio & Mixing Engine (SAME). This includes both new Configuration workflows as well as new Operational Interfaces, such as Audio Pilot. In addition, STAGE 2.0 introduces support of NMOS devices and a new concept called Jobs.
Device Management
Does STAGE 2.0 support additional types of equipment ?
Yes. It adds the support of SAME DSP Engine as well as NMOS Devices.
What is a Virtual Device ?
A device that STAGE does not discover, control or monitor, but that provides AV I/Os. A User can tell STAGE that a Virtual Device exist (such as a Microphone or a 5.1 speaker array) so that it can represented in various STAGE UI (ex. Audio Mixer UI). A Virtual Device is connected to a Hardware Device (Ex. NSA).
Why map Virtual Devices to Hardware devices ?
This is necessary so that STAGE knows where the Virtual devices are connected so they can be properly represented in various Operational UI (ex. Audio Mixer UI).
What is an Unmanaged Host and why should I care ?
A hardware host that STAGE does not discover or control. An Unmanaged host provides ST2110 / AES67 signals, which a User can tell STAGE exist so that these signals coming from an Unmanaged host can be routed to Riedel products, such as SAME.
What does Mapping refer to ?
This is the process of linking an Hardware Device to a Virtual Device.
Does STAGE support NMOS ?
Yes. NMOS is used to communicate with Riedel NSA box. It is also used to communicate with 3rd party NMOS devices. For instance, NMOS can be used to route SAME signals to/from 3rd party NMOS receivers/senders.
Jobs
What is a Job ?
A job is the overarching configuration of an entire Production.
Why do I need Job ?
A job is needed to define all the elements required for a Live Production event inside STAGE. Jobs are required when using SAME.
Can I use STAGE without Jobs ?
Jobs are required when using SAME. However, VSP does not use Jobs.
What does Adoption refers to ?
This refers to the process by which system resources (e.g. hardware devices) are chosen for a Job. Multiple adoptions can be created for the same job. This can provide additional flexibility to the user (e.g. ability to run a production from various studios).
What does it mean to activate a Job ?
Activating Job allows a User to indicate that he is starting the Production event. Upon activation of a Job, STAGE will reserve the system resources defined in the Job adoption (if not already in use) so that no one else can use them while the job is active.
How can I guarantee that when I activate a Job, it will have enough resources (e.g. IO devices, Processing blocks) to run ?
Before activating a Job, the User is presented with a Job activation summary UI that shows him if all the resources he needs are avaiable. If some resources are missing (e.g. I/O devices such as NSA, Processing blocks coming from SAME Engine), the User will know exactly which resource is missing. User will have the option to activate the job even if not all resources are available.
Licensing
How can I monitor license usage ?
From STAGE UI (see System Management -> License Management), it is possible to see the license usage (or consumption) of all license options installed on a STAGE instance, including VSP and SAME licenses.
Are subscription-based (i.e time-based) licenses supported ?
Yes. STAGE supports licenses with a Start Date and End Date, which are therefore only valid for a specific duration. These types of licenses are available for SAME.
Connectivity
Which TCP/UDP ports need to be open for STAGE to work?
Please refer to STAGE User Guide (-> Default Ports) for a complete list of all network ports.
Installation
What are the system requirements to run STAGE software ?
Please refer to STAGE User Guide (-> System Requirements) for a detailed list of hardware requirements.